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        <title>Robin Baumgarten's game experiments projects</title>
        <description></description>
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       <dc:date>2026-04-22T05:16:50+0100</dc:date>
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                <rdf:li rdf:resource="http://aipanic.com/projects/venusbox?rev=1482629653&amp;do=diff"/>
                <rdf:li rdf:resource="http://aipanic.com/projects/wheel?rev=1482629653&amp;do=diff"/>
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        <title>Robin Baumgarten's game experiments</title>
        <link>http://aipanic.com/</link>
        <url>http://aipanic.com/lib/tpl/mmKanso/images/favicon.ico</url>
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    <item rdf:about="http://aipanic.com/projects/beatlines?rev=1482629653&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-12-25T01:34:13+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:beatlines</title>
        <link>http://aipanic.com/projects/beatlines?rev=1482629653&amp;do=diff</link>
        <description>Beat Lines

Beat Lines is a 1-dimensional 2-player custom hardware rhythm game running on a 5 meter long LED strip, two wooden boxes (equipped with piezo sensors), a couple arduinos and a computer for the beat analysis.



The game was made in 4 days during</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/brick?rev=1486132625&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-02-03T14:37:05+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:brick</title>
        <link>http://aipanic.com/projects/brick?rev=1486132625&amp;do=diff</link>
        <description>BRICK[bricksmash]SMASH Slider Edition

A combination of Alan Hazelden's BRICK[bricksmash]SMASH recursive Arcanoid-style game and my Slider-box controllers. Both the game and the controller have been carefully adapted to work with each other.

Apologies for the limited documentation on this project, it was created as a collaboration 6 months ago, and not enough photos were taken while we were experimenting with it.</description>
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    <item rdf:about="http://aipanic.com/projects/exile?rev=1482629653&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-12-25T01:34:13+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:exile</title>
        <link>http://aipanic.com/projects/exile?rev=1482629653&amp;do=diff</link>
        <description>&lt;https://www.youtube.com/watch?v=WEvdAU42XNA&amp;feature=youtu.be&gt;</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/gamejams?rev=1482629653&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-12-25T01:34:13+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:gamejams</title>
        <link>http://aipanic.com/projects/gamejams?rev=1482629653&amp;do=diff</link>
        <description>Game Jams

Last year, I got addicted to game jams, and i've taken part in quite a few so far:

2013

	*  Royal Society Jam - Cell Invaders (single player build-sugars puzzler)
	*  London Game Jam - Moonzooka (not playable online - local gravity multiplayer)
	*  Rezzed -</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/knife-to-meet-you?rev=1486133230&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-02-03T14:47:10+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:knife-to-meet-you</title>
        <link>http://aipanic.com/projects/knife-to-meet-you?rev=1486133230&amp;do=diff</link>
        <description>Knife To Meet You

Knife To Meet You is a custom hardware game featuring three buttons to press while a dissplay trash-talks you and a sharpened French kitchen knife moves ever faster and more erratic as the game progresses.

Knife To Meet You was exhibited at the</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/lightcombat?rev=1482629653&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-12-25T01:34:13+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:lightcombat</title>
        <link>http://aipanic.com/projects/lightcombat?rev=1482629653&amp;do=diff</link>
        <description>Super Light Combat

Super Light Combat is a one-dimensional two-player fighting game running on a 5 meter long LED strip (similar to the one used in Line Wobbler) and a custom controller using two buttons and a rotating knob.




The whole game was built in less than 72 hours for the</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/marioai?rev=1482629653&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-12-25T01:34:13+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:marioai</title>
        <link>http://aipanic.com/projects/marioai?rev=1482629653&amp;do=diff</link>
        <description>Infinite Super Mario AI

The other day I saw that there is a Super Mario Competition for a conference in September 2009. I decided that this was a fun project to hone my AI programming skills and started to write a little path planning AI, using A*. The source code for this can also be found on this page.</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/menu2?rev=1595417401&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-22T12:30:01+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:menu2</title>
        <link>http://aipanic.com/projects/menu2?rev=1595417401&amp;do=diff</link>
        <description>*  Hardware Projects
	*  Line Wobbler
	*  Wobble Sphere
	*  A Dozen Sliders

	*   
	*  Wobble Garden
	*  Knife To Meet You
	*  ROTATOЯ

	*   
	*  Stab Stab Revolution
	*  Rubber Arms
	*  Schroedinger's Litterbox

	*   
	*  Super Light Combat
	*  Radio Box Controller</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/moonbase?rev=1482629653&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-12-25T01:34:13+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:moonbase</title>
        <link>http://aipanic.com/projects/moonbase?rev=1482629653&amp;do=diff</link>
        <description>Hexagon stuff

I'm collecting some hexagon-related art as inspiration for a project I'm dreaming about. Most of the following images from &lt;http://beesandbombs.tumblr.com/&gt;.</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/quantumgarden?rev=1568225628&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-09-11T19:13:48+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:quantumgarden</title>
        <link>http://aipanic.com/projects/quantumgarden?rev=1568225628&amp;do=diff</link>
        <description>Quantum Garden

Quantum Garden is an interactive installation that simulates a quantum particle when you touch any of the 228 springs. 










Partners

The project is a collaboration between the University of Turku, the School of Science and the School of Arts, Design and Architecture at Aalto University and it is sponsored by the Centre for Quantum Engineering (CQE).</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/quantumjungle?rev=1681850986&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-04-18T21:49:46+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:quantumjungle</title>
        <link>http://aipanic.com/projects/quantumjungle?rev=1681850986&amp;do=diff</link>
        <description>Quantum Jungle

Quantum Jungle is an interactive art installation that playfully visualizes Quantum Physics concepts on a large wall filled with hundreds of novel touch-sensitive metal springs and thousands of LEDs. It calculates Schrödinger's Equation to model the movement of a quantum particle, and demonstrates concepts such as superposition, interference, wave-particle duality, and quantum waveform collapse while maintaining a playful approach that attracts children and adults alike, sparking…</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/reactor?rev=1482629653&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-12-25T01:34:13+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:reactor</title>
        <link>http://aipanic.com/projects/reactor?rev=1482629653&amp;do=diff</link>
        <description>2 Player Reactor

I made a local multiplayer reaction game called 2 Player Reactor (and it's premium counterpart, 4 Player Reactor).</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/rotator?rev=1482629653&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-12-25T01:34:13+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:rotator</title>
        <link>http://aipanic.com/projects/rotator?rev=1482629653&amp;do=diff</link>
        <description>ROTATOЯ - Triple Force Feedback Wheel Controller

We've built a controller that explores rotary movement with force-feedback in a multiplayer setting. Players turn three stacked steering wheel discs, which are connected to motors to provide directional feedback from the game.</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/rubberarms?rev=1493117498&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-04-25T11:51:38+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:rubberarms</title>
        <link>http://aipanic.com/projects/rubberarms?rev=1493117498&amp;do=diff</link>
        <description>RubberArms: An experimental Stretch Controller Game

RubberArms is an interactive experience featuring a conductive rubber band as main controls, created at the Global Game Jam 2017 in Yverdon-les-Bains, Switzerland.



The prototype is on display at an Now Play This in London in April 2017!</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/schroedingers-litterbox?rev=1493117686&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-04-25T11:54:46+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:schroedingers-litterbox</title>
        <link>http://aipanic.com/projects/schroedingers-litterbox?rev=1493117686&amp;do=diff</link>
        <description>Schrödinger's Litterbox

you've got to pet 

the invisible cat 


A detailed making-of and source code are now on my patreon!






Find an invisible cat with our unique vibration glove. Once you find Schrödinger's kitty on the touch panel litterbox, it will purr in your hand.

Short experimental hardware game made on the Train Jam 2017 by Robin Baumgarten and Veve Jaffa.</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/sliders?rev=1488136238&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-02-26T19:10:38+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:sliders</title>
        <link>http://aipanic.com/projects/sliders?rev=1488136238&amp;do=diff</link>
        <description>Slider Custom Controller



I've been a big fan of local multiplayer games for a while, and have been toying with the idea of creating games that use very simple input controls. After using just a single button (zero dimensions) per player and having some success with that on</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/springfield?rev=1506258771&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-09-24T14:12:51+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:springfield</title>
        <link>http://aipanic.com/projects/springfield?rev=1506258771&amp;do=diff</link>
        <description>Springfield Controller

The Springfield Controller is an experimental hardware game with lots of springs and a bright LED grid display. Wobble the springs to interact with the game and watch smooth effects ripple across the field.</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/springforest?rev=1510858775&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2017-11-16T18:59:35+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:springforest</title>
        <link>http://aipanic.com/projects/springforest?rev=1510858775&amp;do=diff</link>
        <description>Spring Forest

Spring Forest is a hand-crafted arrangement of sensing springs combined with reactive lighting. Players wobble springs to interact with the installation and play games.

Hardware

A grid of door stopper springs, connected with sensors and LED rings in between.</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/springgarden?rev=1518032801&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2018-02-07T19:46:41+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:springgarden</title>
        <link>http://aipanic.com/projects/springgarden?rev=1518032801&amp;do=diff</link>
        <description>Spring Garden

Spring Garden is a hand-crafted arrangement of sensing springs combined with reactive lighting. Players wobble springs to interact with the installation and play games.

Hardware

A grid of door stopper springs, connected with sensors and LED strips in between.</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/stabstabrevolution?rev=1482629653&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-12-25T01:34:13+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:stabstabrevolution</title>
        <link>http://aipanic.com/projects/stabstabrevolution?rev=1482629653&amp;do=diff</link>
        <description>Stab Stab Revolution

3 Players are attending the same masking ball. Their goal is to kill the other player. Why you ask? What do I know, maybe they are wearing the same dress.

Just make sure to hit the beat!

Stab Stab Revolution won the Experimental Game Award at the IGJam at Gamescom 2016! Yay!</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/traintheremin?rev=1482629653&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-12-25T01:34:13+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:traintheremin</title>
        <link>http://aipanic.com/projects/traintheremin?rev=1482629653&amp;do=diff</link>
        <description>Train Theremin

On the Train Jam 2015, Maurizio and I made a little hardware game using an Arduino, some LEDs, a distance sensor, a speaker, and a bottle of amtrak water!

It behaves a bit like a digital theremin instrument, where players waves their hands at different heights and visual and audio feedback guide them through stages.</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/venusbox?rev=1482629653&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-12-25T01:34:13+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:venusbox</title>
        <link>http://aipanic.com/projects/venusbox?rev=1482629653&amp;do=diff</link>
        <description>The Winds of Venus: A Force Feedback Radio Box Controller

The Winds of Venus is a Zeppelin flying game with its own custom force-feedback controller crafted from an old Radio Box. It uses an arduino, servos, LEDs and potentiometers connected via Bluetooth to an Android Tablet running the game, all enclosed inside a beautiful wooden box.</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/wheel?rev=1482629653&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-12-25T01:34:13+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:wheel</title>
        <link>http://aipanic.com/projects/wheel?rev=1482629653&amp;do=diff</link>
        <description>ROTATOЯ - Triple Force Feedback Wheel Controller

We've built a controller that explores rotary movement with force-feedback in a multiplayer setting. Players turn three stacked steering wheel discs, which are connected to motors to provide directional feedback from the game.</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/wobblegarden?rev=1565039987&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2019-08-05T22:19:47+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:wobblegarden</title>
        <link>http://aipanic.com/projects/wobblegarden?rev=1565039987&amp;do=diff</link>
        <description>Wobble Garden

Wobble Garden is a hand-crafted arrangement of sensing springs combined with reactive lighting. Players wobble springs to interact with the installation and play games. It creates a unique visual and tactile experience and is scaleable to a several meter large installation.</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/wobbler?rev=1673435277&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-01-11T11:07:57+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:wobbler</title>
        <link>http://aipanic.com/projects/wobbler?rev=1673435277&amp;do=diff</link>
        <description>Line Wobbler




&lt;https://www.youtube.com/watch?v=bYBzCDTWd2w&gt;

Line Wobbler is a one-dimensional dungeon crawler game with a unique wobble controller made out of a door-stopper spring and a several meter long ultrabright LED strip display. The entire game runs on an arduino, including sound, particle effects and 60+fps.</description>
    </item>
    <item rdf:about="http://aipanic.com/projects/wobblesphere?rev=1595452697&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2020-07-22T22:18:17+0100</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>projects:wobblesphere</title>
        <link>http://aipanic.com/projects/wobblesphere?rev=1595452697&amp;do=diff</link>
        <description>Wobble Sphere

Wobble Sphere is a new experimental playful installation that I'm currently working on. 72 touch-sensitive metal springs and LED rings sit on a large sphere (~50cm diameter), illuminated by various playful interactions and ambient animations.</description>
    </item>
</rdf:RDF>
