I've been a big fan of local multiplayer games for a while, and have been toying with the idea of creating games that use very simple input controls. After using just a single button (zero dimensions) per player and having some success with that on Android, the logical next step is using exactly one dimension: a slider!
I have quite a few prototypes of tiny mini-game mechanics, and instead of limiting myself to one such method, I prefer to build a compilation where players compete in rapid-fire mini tournaments, a bit like Wario Ware, but simultaneous multiplayer, with more than the usual 4 players competing - I'm aiming for 12.
The Slider controller and its dedicated game collection enhance gaming in these ways:
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Please follow the links below, where I'm documenting the creation process of my Sliders Game, in particular the custom controllers that I'm making for them.
I gave a little presentation at the London Game Space in March 2014 about interfacing Unity with Arduinos and Teensys. Here is the presentation.