Here is a Vine where I demonstrate different interaction methods with the sliders:

And here is one where the controller is connected bi-directionally to Unity (no wooden case yet):

While this is entertaining to watch, it's also not very useful for a controller that is going to be predominantly human-controlled. However, the motor control can be used for fine-grained force-feedback control, as shown below in a snake/tron prototype:

Here is another one, using a dodge-based mini-game:

And, finally, a short video showing the force feedback on the tron/snake prototype: