I've been a big fan of local multiplayer games for a while, and have been toying with the idea of creating games that use very simple input controls. After using just a single button (zero dimensions) per player and having some success with that on Android, the logical next step is using exactly one dimension: a slider!
I have quite a few prototypes of tiny mini-game mechanics, and instead of limiting myself to one such method, I prefer to build a compilation where players compete in rapid-fire mini tournaments, a bit like Wario Ware, but simultaneous multiplayer, with more than the usual 4 players competing.
The Slider controller and its dedicated game collection enhance gaming in these ways:
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Please follow the links below, where I'm documenting the creation process of my Sliders Game, in particular the custom controllers that I'm making for them.
I've collaborated with Alan Hazelden to adapt the Sliders for his game BRICK[bricksmash]SMASH.
I gave a little presentation at the London Game Space in March 2014 about interfacing Unity with Arduinos and Teensys. Here is the presentation.
Follow me for my newest experiments: Follow @Robin_B